Project SV OU - Victim of the Week (Week 50: Choice Band Dragapult) [VOTING]

:sv/torterra:

Torterra @ White Herb
Ability: Overgrow
Tera Type: Water/Rock/Ground/Other
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Shell Smash
- Bullet Seed
- Synthesis/Earthquake​

Torterra is a weird mon in SV atm, i'd argue. It's newfound access to shell smash graced it with usage in OU, but it wasn't good enough in the eyes of players to keep it in the tier. Yes, it's low ladder bait, but it's still a shell smasher with good offensive typing and coverage, with a speed tier that's just enough to outspeed the metagame's fastest at neutral, Dragapult, without a speed boosting nature. It's actually a good Ribombee parter itself, with webs allowing it to outspeed boosted threats such as Roaring Moon or invest stronger into bulk.

The near-guarantee that lea Rimbombee will attempt setting up Sticky Web allows Torterra to freely set up. In case Rimbombee is not the lead, it's not a commital like Booster energy so there is less of an impact to switching. Rock Blast bypasses Focus Sash, and although it's not required to kill it, it greatly raises the chances of doing so:


+2 252+ Atk Torterra Rock Blast (2 hits) vs. 0 HP / 0 Def Ribombee: 320-380 (122.6 - 145.5%) -- guaranteed OHKO

Bullet Seed is Torterra's spammable STAB with 150 base power, whose Flying resists get shredded by Rock Blast and the Steels by Earthquake. Synthesis lets you throw off Kingambit that would attempt OHKOing you in order to limit how much damage the turtle can put out. This is why White Herb is the item of choice; unlike Loaded Dice it preserves Torterra's good natural bulk to allow it to survive at least one Sucker Punch and revenge kill Kingambit in exchange, or some other dangerous move.

:torterra:
 
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Zora489

I COULD BE BANNED!
:sv/torterra:

Torterra @ White Herb
Ability: Overgrow
Tera Type: Water/Rock/Ground/Other
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Earthquake
- Bullet Seed
- Synthesis​

Torterra is a weird mon in SV atm, i'd argue. It's newfound access to shell smash graced it with usage in OU, but it wasn't good enough in the eyes of players to keep it in the tier. Yes, it's low ladder bait, but it's still a shell smasher with good offensive typing and coverage, with a speed tier that's just enough to outspeed the metagame's fastest at neutral, Dragapult, without a speed boosting nature. It's actually a good Ribombee parter itself, with webs allowing it to outspeed boosted threats such as Roaring Moon or invest stronger into bulk.

The near-guarantee that lea Rimbombee will attempt setting up Sticky Web allows Torterra to freely set up. In case Rimbombee is not the lead, it's not a commital like Booster energy so there is less of an impact to switching. Rock Blast bypasses Focus Sash, and although it's not required to kill it, it greatly raises the chances of doing so:


+2 252+ Atk Torterra Rock Blast (2 hits) vs. 0 HP / 0 Def Ribombee: 320-380 (122.6 - 145.5%) -- guaranteed OHKO

Bullet Seed is Torterra's spammable STAB with 150 base power, whose Flying resists get shredded by Rock Blast and the Steels by Earthquake. Synthesis lets you throw off Kingambit that would attempt OHKOing you in order to limit how much damage the turtle can put out. This is why White Herb is the item of choice; unlike Loaded Dice it preserves Torterra's good natural bulk to allow it to survive at least one Sucker Punch and revenge kill Kingambit in exchange, or some other dangerous move.

:torterra:
It would probably be a good idea to run LD over white herb as it lets you garuntee kills and give yourself a high likelyhood to sweep even through gambit as long as you don't get suckered.
 

kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Check: :Choice_Band: :Tyranitar:

:sv/Tyranitar:

Tyranitar @ Choice Band
Ability: Sand Stream
Tera Type: Fighting / Flying
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Stone Edge / Rock Slide
- Knock Off
- Low Kick
- Ice Punch

Any Tyranitar set with a strong Rock-type attack loads well into Ribombee, as it can bring it down to its Focus Sash and it will die at the end of the turn to Sandstorm chip. Choice Band ensures that this will happen regardless of if they use Tera Ghost, forcing them to choose between getting up webs and getting off chip/a Stun Spore on TTar before they go down. Rock Slide can be ran instead for better accuracy, but the raw power of a Banded Stone Edge helps TTar find a place in SVOU with its massive damage output (doing half to Gholdengo type of damage).

You will only ever need to click the Rock move into Ribombee, but Knock Off lets TTar force permanent progress against teams, while Low Kick OHKOs Kingambit and does massive neutral damage to many switch-ins like Great Tusk and Zamazenta. Ice Punch is chosen to hit Tusk and particularly Gliscor hard. Max Attack with an Adamant nature is chosen for power, and 168 Speed outspeeds all but Jolly Kingambit, with remaining EVs dumped into bulk. Tera Fighting powers up Low Kick into a monstrous STAB option into targets like Dondozo and Tusk, while Tera Flying lets TTar dodge Ground-type attacks and resist Fighting along with dropping the Moonblast weakness, although taking sand chip is not preferable.

Stone Edge Calcs:
252+ Atk Choice Band Tyranitar Stone Edge vs. 0 HP / 0 Def Ribombee: 830-980 (318 - 375.4%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 0 HP / 0 Def Tera Ghost Ribombee: 415-490 (159 - 187.7%) -- guaranteed OHKO

Regardless of Tera, Stone Edge will always bring Ribombee down to Sash, and it will die to Sandstorm at the end of the turn.

Rock Slide Calcs:
252+ Atk Choice Band Tyranitar Rock Slide vs. 0 HP / 0 Def Ribombee: 624-734 (239 - 281.2%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Rock Slide vs. 0 HP / 0 Def Tera Ghost Ribombee: 312-367 (119.5 - 140.6%) -- guaranteed OHKO

Rock Slide accomplishes the same, but with 90% accuracy over 80% at the cost of much-appreciated power against other targets.
252 SpA Ribombee Moonblast vs. 88 HP / 0 SpD Tyranitar in Sand: 168-200 (46.2 - 55%) -- 60.5% chance to 2HKO
252 SpA Ribombee Moonblast vs. 88 HP / 0 SpD Tera Flying Tyranitar: 126-148 (34.7 - 40.7%) -- guaranteed 3HKO after sandstorm damage

TTar will always live even a critical hit Moonblast from full, although it cannot come in hard on one. Tera Flying allows it to live two guaranteed, but it is less than optimal for your TTar to be taking chip from its own sand, so this is not recommended.

Counter: Defog :Scizor:

:sv/Scizor:

Scizor @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Bullet Punch
- Knock Off / Close Combat
- U-turn
- Defog

Scizor is one of the best counters to a Focus Sash lead Ribombee, 2HKOing it with Bullet Punch regardless of Tera and able to punish Gholdengo attempting to switch in afterwards to block Defog with a strong Knock Off. In return, Ribombee cannot deal significant damage to Scizor, and if it elects to use Stun Spore then two priority Bullet Punches will prevent it from getting webs up at all. Heavy-Duty Boots allows for Sciz to operate in this hazard-heavy metagame and come in later to clear webs, in case Ribombee chooses to get them up at the cost of itself and Scizor is forced out before getting the chance to remove.

The given spread maximises Attack to make Scizor most useful over the course of a game, and 40 speed is somewhat arbitrary but allows Scizor to outrun non-max speed Kingambit, a more valuable benchmark if you're running Close Combat although Knock is better general utility for being able to hit Gholdengo and permanently force progress against Zapdos/Moltres attempting to switch in for Scizor for free. The remaining EVs are placed in bulk to allow Scizor to function better as a pivot over the course of the game. Tera Steel does not affect the Ribombee matchup but is chosen to power up Bullet Punch, in particular giving it an OHKO on Iron Valiant.

252+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Ribombee: 326-386 (124.9 - 147.8%) -- guaranteed OHKO
252+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Tera Ghost Ribombee: 163-193 (62.4 - 73.9%) -- guaranteed 2HKO

Bullet Punch will kill Ribombee in two hits regardless of if they Tera, either bringing it down to Sash or simply 2HKOing.
252 SpA Ribombee Moonblast vs. 252 HP / 4 SpD Scizor: 75-89 (21.8 - 25.8%) -- 2.4% chance to 4HKO
252 SpA Ribombee Psychic vs. 252 HP / 4 SpD Scizor: 47-56 (13.6 - 16.2%) -- possible 7HKO

Neither Moonblast nor Psychic deal significant damage to Scizor, allowing you to stay in on it and Defog if they choose to sac it off lead, or come in on it later if they preserve it.
 
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It would probably be a good idea to run LD over white herb as it lets you garuntee kills and give yourself a high likelyhood to sweep even through gambit as long as you don't get suckered.
White herb allows you to survive things you would not at -1. Synthesis helps a lot, torterra's natural bulk is good and not putting it into use would be, imo, a waste
 
Anti-Cheese Birb
:ss/corviknight:
1698246881465.png

Corviknight @ Choice Scarf
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dual Wingbeat
- U-turn
- Steel Beam
- Brave Bird

One of the very few things that beats the opposing leads of all the cheese HO styles of Webs, Grass, Veil.

384 Speed -- Faster than Ribombee.
252 Atk Corviknight Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Ribombee: 304-360 (116.4 - 137.9%) -- guaranteed OHKO
252 Atk Corviknight Brave Bird vs. 0 HP / 4 Def Rillaboom: 324-384 (95 - 112.6%) -- 68.8% chance to OHKO
0 SpA Corviknight Steel Beam vs. 248 HP / 0 SpD Ninetales-Alola: 364-432 (104.2 - 123.7%) -- guaranteed OHKO
252 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Ogerpon-Wellspring: 344-408 (114.2 - 135.5%) -- guaranteed OHKO
 
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 224 HP / 32 Atk / 252 Spe
Tera Type: Electric
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change

Getting para'ed? Problem solved... now you just pyro ball it and court change the webs on their side to screw them off... you are not likely to be 2hko'ed so you can just click buttons onto them

its a great check
 
Currently hosted by BT89, SetsuSetsuna
previously hosted by: SunCooled, Milo

Every generation is different and the metagame is constantly evolving. However, there has always been and always will be threats - Whether they are defensive threats or offensive threats, every competent player should have a way to handle any threat - whether they are top-tier or are a niche pick.

How does it work?

Every week, I will submit a victim for you so that you can submit checks or counters to the pokemon. Then, after submissions are placed in, voters will vote which ones are the most effective in their eyes.

Rules:
1. When nominating your check/counter take a gander at The Smog:
Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.

Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.

There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyse checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
2. Only post Pokemon sets that are reasonably viable in OU. Try to stick to the mons on the Viability Rankings.
3. Reservations are allowed, however if you don't complete your post within 24 hours someone else is free to take your Pokemon.
4. You can correct people, but obviously be nice.
5. Calcs are incredibly helpful, but not necessary.
6. Give explanations. Not a thesis or anything, but more than one sentence should be fine.
7. If someone posts a pokemon with a certain set, you can only submit the same pokemon if it has a directly different set. You should be able to explain what makes your set unique.
  • A full article describing the differences between checks and counters can be found here!
  • BKC's video on checks vs counters: not everything in this video is applicable to this project, but its a good starting point!
  • Having trouble coming up with ideas? Check out the stats page. Not everything listed under checks/counters from the data constitutes a check/counter by definition, so try to use some critical thinking!
  • If you're not certain about whether a submission should be submitted as a check or a counter, feel free to DM me!
Hall of Fame

WeekPokemonWinning CheckWinnerWinning CounterWinner
26​
SD :Ogerpon-Wellspring:
:Dragonite:
:Choice Band::Rillaboom:
:Amoonguss:
27​
Offensive :Manaphy:
:Choice Specs::Walking Wake:
:Choice Specs::Goodra-Hisui:
Haze :Cryogonal:
28​
:Choice Band::Rillaboom:
:Iron Moth:
PhysDef :Corviknight:
29​
SD :Ogerpon-Cornerstone:
ID :Zamazenta:
BU :Okidogi:
PhysDef :Gholdengo:
30​
:Ribombee:

WeekPokemonWinning CheckWinnerWinning CounterWinner
14​
SD :Urshifu-Rapid-Strike:
PhysDef :Brambleghast:
Iron Defense :Chesnaught:
1LDK
15​
:Choice Band::Zamazenta:
Choice Scarf :Enamorus:
PhysDef :Scream Tail:
16​
CM :Enamorus:
Choice Band :Scizor:
Unaware :Clodsire:
17​
CM :cresselia:
SpDef Bulk Up :ceruledge:
SpDef :skeledirge:
18​
SD :sneasler:
PhysDef :gholdengo:
Curse :dondozo:
19​
:zapdos:
NP Volt Absorb :thundurus-therian:
SpDef :clodsire:
20​
SubCM :hatterene:
SpDef :muk-alola:
:choice-specs: :gholdengo:
21​
:choice-band::hoopa-unbound:
Choice Specs :Enamorus:
SD :Overqwil:
22​
BB :Greninja:
:Choice Scarf::Greninja:
CM Water :Blissey​
23​
Sub :Landorus-Therian:
Victory Dance :Lilligant-Hisui:
BU :Zarude:
24​
SD :Iron Valiant:
PhysDef :Moltres:
PhysDef :Scream Tail:
25​
SD :Samurott-Hisui:
Bulky :Zapdos:
PhysDef :Dondozo:

WeekPokemonWinning Check /
Runner Up
Winner(s)Winning Counter /
Runner Up
Winner(s)
11Tera Ground :Volcarona::Choice Band: :Azumarill:
Bulk up :Ceruledge:
Mugenman88
pratik2007
SpDef :Clodsire:
ESpeed :Dragonite:
Motor Hawk
Dr Ya Yeet
12DD :Baxcalibur::Choice Band::Azumarill:
Belly Drum :Azumarill:
Lectrys
UUTS
Body Press :Dondozo:
Body Press :Orthworm:
1LDK
Dr Ya Yeet
13Offensive:Kingambit:SD :Iron Hands:BT89Iron Defense :Chesnaught:Zora489
Ability: Technician
Shiny: Yes
Tera Type: Steel
EVs: 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Dual Wingbeat
- Defog
- Protect

BP to deal with ribombee, lum berry if switching in on it (not recommended) defog for extra utility. If bombee goes for stun spore again, you have BP. Sash bombee would have to sticky webs first turn, meaning its easily KO-able and tidy up maushold or another hazard remover can remove sticky webs.
 

Zora489

I COULD BE BANNED!
White herb allows you to survive things you would not at -1. Synthesis helps a lot, torterra's natural bulk is good and not putting it into use would be, imo, a waste
You life moonblast from iron val at -1. You live most things at -1 already. I'd even argue that running a tera fire blast set would be more effective at sweeping with ld.
 

BT89

go on, take everything
is a Pre-Contributor
Sorry for the late call, voting is now ready...

...but first, we would like to debut this amazing thread art made by the goat Fusion Flare! Thank you so much for the awesome art!

1698581744685.png


Anyways, onto voting!

Week 30 Voting
:ss/ribombee:

Checks
:gliscor: SpDef by Just A Shroom God
:zapdos-galar: Choice Scarf by Mugenman88
:zapdos: Offensive by InvisibleWater
:iron-moth: Substitute by Fusion Flare
:azumarill: Belly Drum + Encore by Lectrys
:weavile: Choice Band by hpdark
:torterra: Rock Blast by Chlora
:tyranitar: Choice Band by kd458
:cinderace: Bulky Wisp by HydreigonTheChild

Counters
:hatterene: SpDef by chartung17
:iron-treads: Focus Sash + Rapid Spin Lead by 15terms
:heatran: Air Balloon by AlphaChillua
:forretress: SpDef by Zora489
:gholdengo: by Lectrys
:scizor: Bulky Defog by kd458
:corviknight: Choice Scarf "Anti-Cheese" by reVeez

General note: please clarify whether you submit a check or a counter. There were some people whose submissions didn't say which so I had to make assumptions.

Voting will conclude on Tuesday, October 31st (spooky!). Make sure to vote for up to two checks and one counter.
 

BT89

go on, take everything
is a Pre-Contributor
The winners are...

CHECK - :cinderace: Bulky Wisp by HydreigonTheChild
COUNTER - :hatterene: SpDef by chartung17

Congratulations! Your sets will be added to the Hall of Fame!


Week 31 - Alolan Ninetales
:ss/ninetales-alola:
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 Def / 252 Spe
Tera Type: Water
Timid Nature
- Aurora Veil
- Encore
- Freeze-Dry
- Moonblast / Hypnosis

Alolan Ninetales has quickly proven itself to be one of the most potent new releases as one of the best facilitators of hyper offense teams thanks to Aurora Veil. Additionally, its great offensive typing, high Speed, and access to great utility moves such as Encore and Hypnosis make it a very annoying Pokemon to deal with. So how will you deal with it!

Please specify whether your submission is a check or a counter. Submissions are due Saturday November 4th. Good luck!
 
Counter

:SV/Gholdengo:
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting / Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover

Yeah, it's the same counter as last week. This is because ignoring status moves (that target you) and resisting a lot of types gets you far against support leads like Ninetales-A and Ribombee. All Ninetales-A can do with Tera Water and Aurora Veil is postpone its own KO and become set-up fodder.

0 SpA Ninetales-Alola Freeze-Dry vs. 0 HP / 4 SpD Gholdengo: 34-41 (10.7 - 13%) -- possible 8HKO
0 SpA Ninetales-Alola Moonblast vs. 0 HP / 4 SpD Gholdengo: 46-55 (14.6 - 17.4%) -- possible 6HKO
252 SpA Gholdengo Make It Rain vs. 248 HP / 0 SpD Ninetales-Alola with an ally's Aurora Veil: 398-470 (114 - 134.6%) -- guaranteed OHKO
252 SpA Gholdengo Make It Rain vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 49-58 (14 - 16.6%) -- possible 7HKO
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 66-78 (18.9 - 22.3%) -- possible 5HKO
-1 252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 45-53 (12.8 - 15.1%) -- possible 7HKO
+1 252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 99-117 (28.3 - 33.5%) -- 0.2% chance to 3HKO
+3 252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 165-195 (47.2 - 55.8%) -- 80.9% chance to 2HKO

Check

:SV/Sneasler:
Sneasler @ Choice Band
Ability: Poison Touch
Tera Type: Fighting / Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Dire Claw
- U-turn
- Lash Out

Sneasler is quite potent. It wins the 1-vs.-1 by spamming Dire Claw even if Ninetales-A dodges status throughout, uses Tera Water on Turn 1, uses Hypnosis on Turn 1 and it connects and inflicts a 3-turn sleep, uses Aurora Veil on Turn 2, and then spams Freeze-Dry. ...Or Ninetales-A uses Tera Water first, then uses Aurora Veil on Turn 1. ...Or Ninetales-A uses Tera Water first, uses Hypnosis on Turn 1 and it connects and inflicts a 3-turn sleep, then spams Freeze-Dry. You get the gist.

0 SpA Ninetales-Alola Freeze-Dry vs. 0 HP / 4 SpD Sneasler: 76-91 (25.2 - 30.2%) -- guaranteed 4HKO
0 SpA Ninetales-Alola Moonblast vs. 0 HP / 4 SpD Sneasler: 103-123 (34.2 - 40.8%) -- guaranteed 3HKO
252 Atk Choice Band Sneasler Dire Claw vs. 248 HP / 8 Def Ninetales-Alola in Snow: 330-390 (94.5 - 111.7%) -- 68.8% chance to OHKO
252 Atk Choice Band Sneasler Dire Claw vs. 248 HP / 8 Def Ninetales-Alola in Snow with an ally's Aurora Veil: 165-195 (47.2 - 55.8%) -- 78.5% chance to 2HKO
252 Atk Choice Band Sneasler Dire Claw vs. 248 HP / 8 Def Tera Water Ninetales-Alola: 246-291 (70.4 - 83.3%) -- guaranteed 2HKO
252 Atk Choice Band Sneasler Dire Claw vs. 248 HP / 8 Def Tera Water Ninetales-Alola with an ally's Aurora Veil: 123-145 (35.2 - 41.5%) -- guaranteed 3HKO
 
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Counter

:sv/iron-moth:
Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Sludge Wave
- Energy Ball
- Psychic

I was going to submit the Substitute set, but apparently Encore hits through Substitute

Iron Moth outspeeds Ninetales and resists its STABs, and it's powerful enough to guaranteed 3HKO with Sludge Wave through veil and tera. Ninetales can't do much of anything unless it gets very lucky with Hypnosis, and even in the worst case (when Ninetales puts you to sleep on the switchin and whenever you wake up and you sleep for three turns each time), Ninetales only has time to attack you 8 times (since it needs to spend one turn setting up Aurora Veil) before dying. Even with all high rolls and one crit, 8 hits is not enough, and Iron Moth wins.

0 SpA Ninetales-Alola Freeze-Dry vs. 0 HP / 0 SpD Iron Moth: 29-35 (9.6 - 11.6%) -- possible 9HKO
0 SpA Ninetales-Alola Freeze-Dry vs. 0 HP / 0 SpD Iron Moth on a critical hit: 44-52 (14.6 - 17.2%) -- possible 6HKO

252 SpA Choice Specs Iron Moth Sludge Wave vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 123-145 (35.2 - 41.5%) -- guaranteed 3HKO
 
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zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus

Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Steel Beam
- Stealth Rock
- Rapid Spin / Volt Switch / Wild Charge

personally I'd call this a check instead of a counter but in all reality it is a counter. friends who know me will know that I am absolutely enamored by steel beam treads and this set acts as a very strong lead against alotails. it can functionally switch in even outside of lead situation and outpaces alotails naturally. alotails users rarely tera water due to the need of holding tera for different offensive situations and threats. volt switch is to act as a pivot and be able to threaten alotails safely but if you're feeling insane you can opt to run thunder / wild charge.
252 SpA Iron Treads Thunder vs. 248 HP / 0 SpD Tera Water Ninetales-Alola with an ally's Aurora Veil: 82-97 (23.4 - 27.7%) -- 84.2% chance to 4HKO
0 Atk Iron Treads Wild Charge vs. 248 HP / 8 Def Tera Water Ninetales-Alola with an ally's Aurora Veil: 90-106 (25.7 - 30.3%) -- guaranteed 4HKO
basically just pray your opponent isnt psychotic and doesn't tera water alotails
 
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Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Low Kick
- Court Change

Counter! you can just pyro ball the crap out of it or you can just court change it on your side after and hit it back with a pyro ball afterwards or switch out to a teammate to use the veil to ur advantage

Cind also takes minimal damage from anything as well while also outspeeding
 

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